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Pro Tools 10.6 was released in February 2015 and included enhanced audio metering, in-display waveforms, and flanging on the software's Mixer.[80] It included 13 native I/O channels through the standard 32-bit ASIO driver. Avid Application Information Processor (AiP) drivers for iOS and Apple Mac supported 4 additional Native I/O channels.
Pro Tools 11 was released in October 2015. It supported 64-bit only, both macOS and Windows platforms. The SwitchToAutoMixer feature was introduced, allowing Pro Tools to automatically switch to the audio hardware mixer during mixdown. A multi-channel specifier was included for Panning and Dynamics as a new first-class MIDI device instead of an effect; it was only available with TDM systems. Version 11 also introduced new recording and editing features, such as 32-bit synchronized audio recording, under the new MkV modernizes the timeline UI. The AudioSculpt effect was reworked and doubled in size, with the ability to use mixes created on separate AudioSculpts as separate modules in a single place in a single place. Effects were tagged, so if the effect was inserted while recording, the user could enter a second effect, tag them and then use that effect as a Lag/Comp. The ability to split and join multiple audio tracks was added.
Pro Tools 10 was released in December 2012 and was the first version of Pro Tools to include both Core Audio and Pro Tools RTAS. It featured four-core encoding and VST support, and a dedicated Rane Fractal Audio Fire digital mixing console.[76] It also included Core-certified faster Pro Tools 18 and expanded compatibility with macOS Sierra. Apple engineers \"aggressively\" worked on the software release, but it received mixed reviews.[75] 7211a4ac4a